The Attorney General
ZionTCD
954
|
Posted - 2013.09.19 16:59:00 -
[1] - Quote
I disagree on calling the ADS in this game fast. I find it to be painfully slow. I used to play BF3 on max sensitivity, so Dust always feels like playing in a swimming pool.
With that said, the most time consuming way to engage in a gunfight is to spot, raise sights, bead, shoot. Much faster to just hip fire, and certain weapons really benefit from that type of playstyle. AR's and scrambler rifles being the big two.
Other games handle this by giving variable dispersion rates, one for hip and on for ADS, or they alter the dispersion when using the sights. As far as I can tell, bringing up the sights gives you almost no benefit to accuracy, so it just becomes a time waster when in a gunfight.
|
The Attorney General
ZionTCD
955
|
Posted - 2013.09.19 17:12:00 -
[2] - Quote
8213 wrote:
This is what I'm afraid of. This is what made TARs so OP before the nerfed them. Just point in general direction and spray. However, you shots should be more accurate if you are lining up a bead then 1 horizontal, and 1 vertical crosshairs(or the classic "cheat" of putting a permanent red dot on your monitor where center shot is.). But since ARs and SMGs are the only ranged weapons that have projectile dispersion, maybe its fair?
It seems DUST is caught in a limbo, and this is how players are getting into arguments about what is OP or not. How is the game meant to be played? Twitch? Precision? Cover/tactics? Slow kill? Fast kill?
I haven't timed the ADS directly, but it's faster than any CoD ADS. ARs and SCRs at least have virtually instant ADS
I misunderstood, I thought you meant movement speed while ADS.
Yes, the draw times are quite fast, but in a strafe game, movement is king. Being able to effectively strafe while putting accurate fire downrange is what counts. Because of the noticeable slowdown when ADS, you take a very big penalty in your ability to strafe. This is ok at medium range, where you can shuffle and still be effective, but anything remotely close range requires movement. ADS isn't really an option in that type of fight.
I miss the movement accuracy penalty from BF3, it made strafing so much less effective, and thank god for that. Everytime I ever see people dancing their little patterns it really is a huge break from immersion.
Dancing around and spamming the trigger is a surefire way to kill civilians, but that is the real world, not applicable at all in Dust. |